name		Cobra_Statue
health		300
nomove		1 1
type		enemy
subject_to_gravity 0

load		LBit
load		CobraTarget

animationscript data/scripts/cobra.c


anim spawn
	delay	500
        offset  10 10
        frame	data/chars/misc/empty.gif
	delay	800
        @cmd	spawnSlave "CobraTarget" 1 0 0 0
        frame	data/chars/misc/empty.gif

anim idle
	loop	1
	delay	500
        offset  10 10
        frame	data/chars/misc/empty.gif
	delay	100
	@cmd	anichangeSl 1 "ANI_FOLLOW1"
        frame	data/chars/misc/empty.gif
	delay	10
	sound	data/sounds/laser.wav
	@cmd	Sltarget 1 3 3 0 0
	@cmd	shoot "LBit" 0 0
        frame	data/chars/misc/empty.gif

anim walk
	loop	1
	delay	100
        offset  10 10
        frame	data/chars/misc/empty.gif


anim death 
        delay	20
        offset  10 10
        frame	data/chars/misc/empty.gif
